12/9/2023 0 Comments Unity development kitWhen comparing two products, the most frustrating answer on the internet seems to be, “it depends.” So let me start by saying, in most cases, you’ll find that Unity is the better solution for AR development. The primary languages are Swift and Objective C. SceneKit is Apple’s take on a 3D game engine for native iOS development and comes directly integrated with Xcode. ARKit development in Unity is done with the Unity ARKit plugin that wraps the ARKit SDK in C# scripts for easy access to all ARKit functions. The primary language of development is C#. Unity is mature a 3D game engine, which has gotten closely linked to VR and AR because of its strong focus on 3D content. If you’re getting started with AR development, here’s a few things I wish I knew about Unity and SceneKit before I built my first AR app. So I thought it would be useful to dive into the main differences between the two platforms to help you make an easier decision about how to invest your time. I’ve had to work through most of these questions myself, as have most developers who have launched AR apps so far. When starting ARKit development, the first question almost everybody has is what tools should I be using to build my AR app? The two most commonly used tools seem to be Unity and SceneKit - but which is better? Which one is more powerful, flexible, and easier to learn? Which one has the most support? By Neil Mathew Unity vs SceneKit: which tool you should use to build your ARKit app Everything I wish I knew before building my first ARKit app.
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